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Sunday, February 9, 2014

Game Over for Flappy Bird!


Game maker Dong Nguyen warned that he was going to remove the ad-based tapping game from app stores on Saturday.  

Flappy Bird was removed from app stores on Sunday, just hours after its creator warned that the popular game's demise was nigh.

The free smartphone game for iOS and Android took the mobile market by storm, reportedly earning $50,000 in ad revenue each day. Flappy Bird had been download upwards of 50 million times and earned 47,000 reviews on the App Store.

After Flappy Bird secured the No. 1 spot on the App Store and Google Play Store late last month, several media outlets attempted to explain our fascination with the ad-based tapping game, which sported a pixelated art style inspired by Super Mario Bros. However, all that attention proved too much for Dong Nguyen, the app's creator.

Nguyen tweeted Saturday that he would remove the game from the app stores on Sunday, saying that he was overwhelmed by the game's success:  



Nguyen went on to tweet that he would continue to make games but that Flappy Bird was not for sale. The Hanoi-based game maker is reportedly working on a simple take of the jetpack endless runner, made popular by games like Jetpack Joyride.

Saturday, February 8, 2014

Confessions Of A Flappy Bird Addict


Just a quick game. It only takes a second. I, I need to beat my high score. That stupid bird. DAMMIT! Ok this time I’ll do better. DAMMIT! Alright the ad distracted me. F*CKKKK! I was doing so good. NOOOooo!

I don’t know why I want to play FlappyBird. Why it’s the first thing that pops into my mind during the cracks between day-to-day life, whenever something is hard or I have a moment to wait. But I just need to hear the sweet sound of those coins racking up, like playing Mario as a kid. Nothing else matters as long as I stay between the pipes.

I mean, I’ve played others before. Yet after so many smooth difficulty curves there’s something so seductive about Flappy Bird. It humiliates me, but I like it. It’s the dominatrix of mobile games.

The beauty is there’s no commitment. I don’t have to wait to see if I succeed. No investment lost if I fail. The reinforcement so utterly immediate, I crave the constant judgement. There’s no months of worry about a performance review like at work. There’s no necessary consideration about whether I saved enough lives to beat the boss like in other games.

Each pipe passed washes away all the sins before it.

Each time I start over, there’s no baggage to carry, no permanent record to weigh me down. Just that score, and the lust to exceed it. To beat my friends. To beat myself. To conquer something frustrating the rest of the world.

But to what end? Where am I flapping to? Will I one day float out past the sea of pipes and arrive at that distant city in the clouds? My Bespin paradise?

No. There is no congratulations. No secret ending. No cute victory animation to watch when it’s over. The pipes are infinite. There was no puzzle. No narrative. No point. It was designed to occupy our attention in the name of entertainment. For some, it delivered that escape. But there is no satisfaction. A new high score begets desire for a new high score. All we get is anotherdopamine hit.

Perhaps that’s why Flappy Bird’s creatorDong Nguyen tweeted “I will take ‘Flappy Bird’ down. I cannot take this anymore.” The only way to win is not to play, and he knows we can’t quit on our own.  

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Wednesday, November 13, 2013

Xbox Box shipped early for some through Target

 

UPDATE: And both the ebay listing and the unboxing video have been taken down.  The YouTube unboxing video has been taken down following a "copyright claim by Microsoft Corporation." However, the twitter account for @R3TR0_G4M3R_69 has a link to YouTube video (http://youtu.be/6yVBaJwl8gk) is still active.  

A shipping error may have turned out to be very beneficial for a few lucky people who ordered their Xbox One through Target.  

 

One person, who goes by the twitter handleMoonLightSwami posted the YouTube unboxing video below. He claims that he ordered the Xbox One through Target, and they shipped it today, a full two weeks before the system's official launch.

Although the system is purported to require aday one patch to function, Swami's twitter account says the patch is currently available and he is able to get online

Another enterprising recipient of an Xbox One is selling the unit on eBay for the less-than-reasonable buy-it-now price of $10,000, as reported by Kotaku. However, the listing is currently inactive, with the message: "This listing was ended by the seller because there was an error in the listing."  

Monday, April 1, 2013

GAME OVER VIDEOGAMES TO PURCHASE ATARI CORP FOR $13 MILLION

April 1, 2013

WORK BEGINS ON NEW "ATARI LEGACY" GAME CONSOLE WHICH WILL PLAY EVERY CLASSIC ATARI GAME EVER MADE!

Austin,TX - Atari is one of the legends of the video game business having been the first blockbuster game console ever mass produced. In the beginning, this company seemed unstoppable. Sales were off the charts in the 70's, then sadly crashed back to Earth in the 80's. Atari has been in and out of bankruptcy many times since its creation, but never did things look so dire for the iconic company as their most recent bankruptcy filing a few months ago. It seemed the gaming legend was finally about to be gone for good.

Then entered GAME OVER VIDEOGAMES and its founder, retro video game super fan David Kaelin with a last-minute plan to buy them out and save Atari from bankruptcy. The offer was accepted at a closed door meeting last week, and the deal is now officially completed, and Atari is now a fully-owned subsidiary of Game Over Videogames, Inc. This Austin, TX based independent video game store chain focuses primarily on classic & retro videogames, and they have been growing and expanding rapidly across Texas over the past 7 years. For Kaelin, the timing was just "a perfect fit for us as we're looking to expand into the hardware business..."

He even contacted his close personal friend, original Atari president and founder, Nolan Bushnell, to get his blessing before moving forward with the deal. Nolan told David that he would be happy to help saying, "whatever it takes to keep Atari alive and connected with its rich history absolutely, I support 100%. I know David well, and he's a good man, and what he's done with Game Over Videogames in such a short time is amazing. With this purchase, I am confident that Atari will be in great hands now and forever." What at one time was a billion-dollar company was sold in its entirely to Game Over Videogames for a mere $13 million in cash - "not cheap, but a fantastic deal considering the historical brand value - plus, the marketing of the Atari name and logo alone is worth many times that number," says Kaelin.

Kaelin has already outlined his framework for the massive turnaround he has in store for Atari. First, all current projects will be scrapped, and Atari will begin to immediately reestablish itself by returning to its roots - retro video games. Design and engineering work is already well-underway on an amazing and ambitious new project called the "ATARI LEGACY". This dream console for any video game collector will play the original cartridge games from 9 different classic Atari systems from the original 2600 up to the final console, the Atari Jaguar CD. The full compatibility list includes: 2600, 5200, 7800, XE, 400, 800, Jaguar, Jaguar CD, and Lynx. On the software side, the new Atari will also aggressively work with indie/homebrew game designers to release BRAND NEW titles in classic cartridge formats. Already in the planning stages are Atari 2600 versions of "E.T. 2: Finally out of the Ditch" and "Joust 3: SUPER Angry Birds". WOW!

This new "ATARI LEGACY" system will also sport original controller ports for the die-hards, and it will add Bluetooth support for using any current off the shelf wireless controllers, HDMI 1080P with 3D capabilities for use with even the most advanced 3D LED TVs on the market today, plus, it will sport a classic Atari look complete with thick black ridges on top and a wood-grain panel on the front. This will truly be a beautiful console to proudly display in any retro gamer's home entertainment center. Don't have any of the classic cartridges anymore? Well, no problem - Game Over Videogames sells those too! Plus, the console will also include an Android based operating system and 100GB hard drive to download and run any current mobile apps & games (such as Angry Birds, Pandora, Netflix, etc.), indie/homebrew games, emulators, etc. as well as built-in Ethernet and wifi adapters to allow web-surfing on your TV. Major content deals are in the works with all major cable and network TV stations, and full DVR capabilities are included.

It's hard to believe that after almost 40 years, Atari is coming BACK to take over our living rooms again! GAME ON!


For more info, please contact David Kaelin at Game Over Videogames - 512-459-4263 david@gameovervideogames.com

Game Over Videogames is a classic & used retail video game store chain based in Austin,TX.
For more info about Game Over Videogames, visit:
Facebook - www.facebook.com/GameOverVideoGamesUSA
Twitter - www.twitter.com/gameovergames
Web - www. .com

Friday, February 1, 2013

Preview: New ‘Star Trek’ Game Serves As Official Bridge Between Films


Rest assured Star Trek fans, Paramount’s new game linking the 2009 reboot film to this year’s “Star Trek Into Darkness,” looks to be a winner, based on our recent walkthrough.

The game does not officially hit stores until April 23, less than a month before the new film’s hotly anticipated release. But we were able to preview most of the game’s levels and received an in-depth explanation of the game’s original, and canonical, storyline.

“We wanted to break the trend of movie based games,” Paramount’s Brian Miller told Yahoo News during an extensive preview of the still unfinished game. Usually, when a company like Paramount wants to make a video game based on one of their film properties, they contract the work out to an outside studio. And over the years, the results have been decidedly mixed.

In this case, they decided to go the exact opposite route. “In order to do it the right way we had to do it ourselves,” Miller said, acknowledging the endeavor is a bigger risk for the studio but also offers the potential for higher reward.

The third-person shooter finds gamers in control of Captain Kirk and Commander Spock and picks up the story shortly after the last film. Diehard Trek fans will quickly notice subtle ways in which the characters have evolved since we last saw them on screen.

For example, actor Chris Pine, who reprises his role as Kirk for the game, speaks and behaves more as the in-command captain of the classic 1960’s television series and less like the punky upstart we met in the 2009 reboot.

“They have a lot of bumps in the road as they are sort of finding their way,” Miller says. “But at the same time, Kirk has now spent some time in the captain’s chair and players will notice that change.”

And for anyone concerned that a new Star Trek game would be just be another mindless, shoot-em-up, there are several pleasant layers to the game that should please more cerebral gamers. For example, the tricorder plays a significant role in the game, allowing players to thoroughly investigate their environments in a technique that evokes Batman’s “detective mode” in the popular “Arkham” series.

Although graphics were still being completed, we did see some finished cinematic cut scenes from the game and they looked solid. As to other details of the game itself, Paramount says “Star Trek” will be offered across multiple platforms, including Xbox 360, Playstation 3 and PC. It will feature online co-op play and 3D functionality but Paramount decided against hands free functionality using Microsoft’s Kinect or Sony’s Move.

One of the most interesting aspects of the game – and one that is sure to give its 15 hour storyline strong replay value – is that Kirk and Spock experience events in the game through their own personal points of view. Those experiential differences affect the larger aspects of the game including combat techniques and approaches to problem solving. During away missions, Kirk can call in an airstrike from the Enterprise, while Spock is able to deploy his famous Vulcan pinch move.

The unique perspectives also carry down to how other, non-player controlled characters interact with the player. Yes, that means the same female alien character hanging out in the Enterprise hallways will flirt with Kirk but largely ignore Spock.

We were also shown some levels of the game that breakout from the traditional shooter role. There are two levels that allow players to experience the thrill of skydiving in scenes reminiscent of the great drill platform scene from the 2009 film.

And yes, there are sequences where the player takes direct control of the Enterprise. In co-op mode, one player fires the ship’s lasers while the other is in charge of deploying the photon torpedoes.

In one of the most entertaining levels we saw, the game’s developers merged two famous episodes from the original series, during which Kirk and Spock are forced to battle each other to the amusement of their new enemy.

“When you've been playing a game with a buddy for a few hours you're going to welcome the opportunity to punch him,” Miller said.

And speaking of those enemies…

The Gorn Identity

Star Trek has its share of classic villains: Klingons, the Borg, Khan and so on. But with J.J. Abrams keeping the “Star Trek Into Darkness” villain under an airtight veil of secrecy, many fans have looked to the game for clues.

On this front, there’s good news and bad news. The good news is that a beloved villain is being brought back into the fold: the Gorn. The bad news, at least for impatient fans, is that the game won’t be giving away too many secrets about the upcoming film.

“The last film served as a bridge to this game. But we wanted this to be a standalone story,” Miller said. “So many film-to-game adaptations are a quick cash grab. We didn't want our story to be a piece of merchandise.”

Story has been the central focus for Paramount over the past three years as they developed the game. They worked closely with the creative team from the Star Trek films – including bringing back the principal cast to reprise their roles in the game.

They even brought in Academy Award winning composer, and frequent Abrams collaborator, Michael Giacchino and his 100-piece orchestra to create an original score for the game.

“We were throwing everything at it,” Miller said.

As the game opens, the U.S.S. Enterprise is sent to investigate a space station under duress. The station has been tasked with research on the New Vulcan colony project, developing a new home world for Spock’s species, whose home planet was destroyed in the last film.

But as Kirk and Spock explore the station, they learn something has gone very wrong. The Starfleeet commander in charge of the station has attempted to exploit a risky new technology that has ripped open a wormhole in space, which serves as a doorway for the invading Gorn, a violent and imperial species first seen in the 1967 episode “Arena” from the original Trek TV series.

The “Arena” episode is one of the most beloved of the original series. So, the Paramount team was careful about updating a classic villain. However, the Gorn is nearly as well known for the dated rubber costume worn by actor Bobby Clark. Miller and his team set out to update the Gorn, creating no less than 15 different species of Gorn, including brute fighters, cunning team leaders and even a female Gorn that leaps off of walls to attack unsuspecting players.

When Spock performs a mind meld on one of the captured Gorn we also learn some fun and exciting details about their backstory as a merciless race of marauders that have conquered their own galaxy through endless war.

During that mind meld sequence the player controlling Spock is forced to take part in the Gorn’s hostile actions, including the cold-blooded murder of the Vulcan commander aboard the space station; a man who served as Spock’s mentor.

“We want you to feel like you just watched a Star Trek film,” Miller said.

Video games as story: A cautionary tale

Over the years, each new gaming platform has offered leaps forward in graphics, sound and scope. But the fundamental aspects of storytelling have largely remained relegated to the backburner. As Tom Bissell writes in his excellent book “Extra Lives,” the fundamental game playing experience is often directly at odds with classic narrative.

In Star Trek parlance, there has been no shortage of “red shirt” efforts in the history of gaming.

In theory, an adaptation of existing characters like those in like Star Trek can overcome some of these challenges. After all, almost anyone picking up the game is already likely to know something about Kirk and Spock.

But examining the legacy of movie-to-game adaptations is often akin to wading through a junkyard of failed endeavors. “Avatar” is the most successful film in history but do you know anyone who raves about the game that sets up the events leading into the film? And while we’ve had a pair of excellent Batman games in recent years, they are not directly connected to Christopher Nolan’s trilogy of films. While more successful game adaptations, including “The Walking Dead” and “Back to the Future” installments from Telltale Games have succeeded by dropping players into a non-traditional format that is often more like reading an interactive graphic novel than an arcade experience.

What Paramount has attempted to do is build on the rebooted characters introduced in the 2009 film within the game’s original story but also through the gameplay itself.

“In my opinion game developers are still struggling with story. Trek was never just running around and shooting people,” Miller said.

To help craft their story, Paramount recruited God of War writer Marianne Krawczyk.

“We’ve had a fundamental discussion of what Star Trek is -- Kirk and Spock. Those two parts of our own psychology are us at our core.”

Making the challenge even greater, they had to work around the notorious “mystery box” culture cultivated by Abrams. When the game team came up with ideas for their story, they would await permission from the director’s camp.

Paramount also wasn’t shy about acknowledging some of their inspirations, including what they called the “circular influence” of BioWare’s Mass Effect trilogy. “Mass Effect was definitely inspired by Star Trek,” Miller said. “And we, in turn, have been influenced by them in the development of our game.“

The Paramount team is clearly a little nervous about the launch of their signature game, a stance that is unusual and honestly a little endearing coming from such a large corporate entity. But they were also very forthcoming about their efforts to make this not just a game, but also a story, that Star Trek fans can embrace.

Yahoo! News - Tuesday, January 29, 2013